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	<title>Comments on: How to turn a $3,000 job into a $30,000 job</title>
	<atom:link href="http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/</link>
	<description>training and resources for digital video creators</description>
	<pubDate>Mon, 06 Oct 2008 13:08:42 +0000</pubDate>
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		<title>By: Simon</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-36384</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 17 Apr 2007 16:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-36384</guid>
		<description>Hi Lucy! Photo I received! Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Lucy! Photo I received! Thanks!</p>
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		<title>By: Laughing too hard to remember</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-25974</link>
		<dc:creator>Laughing too hard to remember</dc:creator>
		<pubDate>Wed, 28 Feb 2007 18:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-25974</guid>
		<description>If you have to go to such extremes for business, you should look at another career.</description>
		<content:encoded><![CDATA[<p>If you have to go to such extremes for business, you should look at another career.</p>
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		<title>By: Josh Mellicker</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-88</link>
		<dc:creator>Josh Mellicker</dc:creator>
		<pubDate>Wed, 08 Mar 2006 17:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-88</guid>
		<description>Well, unless the client has a long proven history of success in this market, I would make sure the project is worthwhile upfront without counting on massive residuals... that being said, if it's a fun project, and you are part owner, hane fun and go for it!</description>
		<content:encoded><![CDATA[<p>Well, unless the client has a long proven history of success in this market, I would make sure the project is worthwhile upfront without counting on massive residuals&#8230; that being said, if it&#8217;s a fun project, and you are part owner, hane fun and go for it!</p>
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		<title>By: Jason Freedman</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-87</link>
		<dc:creator>Jason Freedman</dc:creator>
		<pubDate>Wed, 08 Mar 2006 13:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-87</guid>
		<description>Thanks for the quick reply, Josh.  

Ooops.  I guess I managed to completely miss my original intention of posting!

My quandry is not really how much to charge, rather the method of compensation: 

Flat Fee vs Hourly Rate vs Percent of Profits vs a Combination of Those Options

I'm typically in the flat fee/hourly rate realm, but this is a whole different ball of wax in that there is the intention of putting this project out to sell to The Masses...All my previous work has been sold to a select group (event participants) or delivered singlely to the client (training/demo videos).  In the first case, there's a been a finite number of potential sales - a few hundred copies up to about 2,500.

So, the person I'm working with ("client") has a vision of this thing being sold everywhere from Amazon.com to Wal-Mart and all the places in between.  His intellectual concepts   my creative vision = a project so amazing that Disney will buy him out...or he's lucky to recoup his costs...

Yes, we'll have a contract, but while I'm prepared to do this on spec, I'd like to include seeing some residual income if/when this thing takes off.

Hopefully this post makes my question clearer!</description>
		<content:encoded><![CDATA[<p>Thanks for the quick reply, Josh.  </p>
<p>Ooops.  I guess I managed to completely miss my original intention of posting!</p>
<p>My quandry is not really how much to charge, rather the method of compensation: </p>
<p>Flat Fee vs Hourly Rate vs Percent of Profits vs a Combination of Those Options</p>
<p>I&#8217;m typically in the flat fee/hourly rate realm, but this is a whole different ball of wax in that there is the intention of putting this project out to sell to The Masses&#8230;All my previous work has been sold to a select group (event participants) or delivered singlely to the client (training/demo videos).  In the first case, there&#8217;s a been a finite number of potential sales - a few hundred copies up to about 2,500.</p>
<p>So, the person I&#8217;m working with (&#8221;client&#8221;) has a vision of this thing being sold everywhere from Amazon.com to Wal-Mart and all the places in between.  His intellectual concepts   my creative vision = a project so amazing that Disney will buy him out&#8230;or he&#8217;s lucky to recoup his costs&#8230;</p>
<p>Yes, we&#8217;ll have a contract, but while I&#8217;m prepared to do this on spec, I&#8217;d like to include seeing some residual income if/when this thing takes off.</p>
<p>Hopefully this post makes my question clearer!</p>
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		<title>By: Josh Mellicker</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-86</link>
		<dc:creator>Josh Mellicker</dc:creator>
		<pubDate>Wed, 08 Mar 2006 09:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-86</guid>
		<description>Thanks for your comments!

Here's some thoughts on how much to charge:

http://dvcreators.net/discuss/showthread.php?t=9550</description>
		<content:encoded><![CDATA[<p>Thanks for your comments!</p>
<p>Here&#8217;s some thoughts on how much to charge:</p>
<p><a href="http://dvcreators.net/discuss/showthread.php?t=9550" rel="nofollow">http://dvcreators.net/discuss/showthread.php?t=9550</a></p>
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		<title>By: Jason Fredman</title>
		<link>http://www.dvcreators.net/how-to-turn-a-3000-job-into-a-30000-job/#comment-85</link>
		<dc:creator>Jason Fredman</dc:creator>
		<pubDate>Wed, 08 Mar 2006 02:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://dvknowledgebase.org/?p=56#comment-85</guid>
		<description>Thanks for the inspiring article, Josh.  I just re-discovered it this evening.

A philosophy I subscribe to:

PROSPECTIVE CLIENT AT FIRST MEETING: How much will this video cost?

ME: How long is a piece of string?


That being said, I currently find myself in a new situation - For the first time in my 15 years of production experience, I am in talks for a DVD project that plans to be marketed nation-wide. It's not tied to a retail company, as in your articles example.  More along the lines of an educational program modeled on the Baby Einstein brand.

Up until now, all my projects have been one-offs, very short runs (under 1,000), or as a camera operator at live events.

I'm looking for your feedback on how to go about pricing my services. 

Thanks and have a great day!</description>
		<content:encoded><![CDATA[<p>Thanks for the inspiring article, Josh.  I just re-discovered it this evening.</p>
<p>A philosophy I subscribe to:</p>
<p>PROSPECTIVE CLIENT AT FIRST MEETING: How much will this video cost?</p>
<p>ME: How long is a piece of string?</p>
<p>That being said, I currently find myself in a new situation - For the first time in my 15 years of production experience, I am in talks for a DVD project that plans to be marketed nation-wide. It&#8217;s not tied to a retail company, as in your articles example.  More along the lines of an educational program modeled on the Baby Einstein brand.</p>
<p>Up until now, all my projects have been one-offs, very short runs (under 1,000), or as a camera operator at live events.</p>
<p>I&#8217;m looking for your feedback on how to go about pricing my services. </p>
<p>Thanks and have a great day!</p>
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