This is a comprehensive, information-packed and enjoyable hands-on workshop covering basic to intermediate principles of Apple’s Motion 3 software.

This workshop is recommended for professional motion graphics artists familiar with other motion graphics software, film and video editors, and new users.

Rather than just a feature walkthrough, in our real-world, in-context teaching method you will follow the Apple-certified coursework that includes topics such as particle dynamics and behaviors, multi-layer composites using transfer modes, DVD motion menus, and much, much more.

Most importantly you’ll learn by doing; by facing and overcoming the creative obstacles you will likely encounter in your own work, and understanding why the software works like it does, rather than just memorizing how it works. You’re not just going to learn how to use Motion, you’ll also be learning the good habits and common techniques of motion graphics professionals.

Also, included in the class fee is the Apple-certified training book/DVD by Damian Allen.

Prerequisites: Familiar with Macintosh OS X interface

workshop details

  • Each attendee has their own Dual 2 GHz G5 Power Macintosh with 20″ Apple Cinema Display for the duration of the workshop
  • The workshop fee is $895 for this 3-day hands-on training course.

    Class size is limited and seats fill up quickly, so be sure to sign up while there is still room available

  • To register, click here or call 1-800-965-3976
  • If you have any questions, please call 1-800-965-3976

The following book is provided to each attendee:

Apple Pro Training Series: Motion 3 by Damian Allen

SPECIAL: More than one person signing up at the same time will receive 10% off total registration fees

OR

Sign yourself up for an additional workshop at the same time that you register for this event, get 10% off both workshop fees

Motion Course Outline:

Lesson 1:  A Tour of Motion

Getting to know the interface, Some Windowing Hot Keys, Gestural Input, Importing Footage, Setting the Play Range, Zooming Options, Adding Layers, Cloning and Instancing, Applying Behaviors, Using the Motion Path Behaviors, Applying Filters, Soloing RAM Previews, Freezing Tracks, Deactivating Behaviors and Filters, Particle Simulations, Adding a Third Dimension and Autosave.

Lesson 2:  Generators and Particle Presets

Applying Generators from the Library, Motion Blur-dependent Presets, Core Image Content, Working in the Inspector, Working with Gradients, Using Hotboxes and Sliders, Using the Displacement Filter, Using Image Wells, Rendering and Asset Management.

Lesson 3:  Groups, Layers and Blend Modes

Building a Multi-Layered Composite, Navigating the Layers Tab, Working with Filters and Behaviors in the Layers Tab, Creating Text, Modifying Blend Modes, Nesting and Collapsing, and Working in Float Space.

Lesson 4:  The Third Dimension

Converting from 2D to 3D, Getting Around in 3D, “First-person Shooter” Navigation, Arranging Layers with Depth, Mixing 2D and 3D Layers, Adding Lights, 3D Texture Properties, Adding Cameras, Applying an Animation Preset, Working with Behaviors in 3D, and a Quick Look at Particles.

Lesson 5:  Using Templates

Using Motion’s Templates, Accessing Template Elements, Creating Your Own Templates and Working iLIfe Content.

Lesson 6:  Creating Text Effects

Formatting Text, Working with Text Parameters, Browsing Text Presets, Sequencing Test, Animating Text on a Path, Working with 3D Text, and Creating Custom Presets.

Lesson 7:  Particles and Parameter Behaviors

Building Particles from a Movie Clip, Refining a Particle System, Adding Color, Changing Rotation and Spin, Changing Scale, Birth, Death, and Life, Using Parameter Behaviors, and MIDI Control.

Lesson 8:  The Replicator

Replicating a Clip, Adjusting the Replicator Shape, Modifying Rows, and Applying the Sequence Replicator Behavior.

Lesson 9:  Advanced Particle Design

Sprites, Multiple Particles, One Emitter, Emitter Shapes, Modifying Particle Behavior, Particle Proxies and RAM Previews, Blending, Particles in 3D Space and Moving Particles with Simulation Behaviors.

Lesson 10:  Keyframing

Setting Keys Manually, Record Animation Shortcut, Record Animation Modes, Working in the Keyframe Editor, Parameter Hotkeys, Working with Keyframes in the Timeline and Keyframing FIlters.

Lesson 11:  Painting in Motion

Basic Painting, Write-on Effect, Customizing Brushes, Changing Stroke Properties over Life, Working with a Pen and Tablet, Applying Dynamics and Behaviors, and Creating 3D Effects with Paint Strokes.

Lesson 12:  Keying and Shapes

Pulling a Key, Treating the Edges, Creating a Garbage Matte, Keyframing the Garbage Matte, and Rotoscoping with the B-spline Tool.

Lesson 13:  Tracking and Matchmoving

Tracking Defined, the Two Trackers, Smoothing Footage, Matchmoving a Screen Insert, Hinting Features, Adding Glass to the Screen, and Tracking with Filter Center Points.

Lesson 14:  Roundtripping, Nonlinear Editing and O-Flow Retiming

Frame Blending vs. O-Flow, Sending from Final Cut Pro, Makers into Motion from Final Cut Pro, Working with the Content in Motion, Returning to Final Cut Pro, Motion Menus with DVD Studio Pro and Soundtrack Pro Integration.

Lesson 15:  Audio and Markers

Mixing in Sound Effects, Multi-Channel Audio File Support, Using the Waveform Editor, Using the Keyframe Editor, Using the Timeline, Adding Markers and Driving Animation using Audio Behaviors.

Class is limited to only 10 attendees!

*This curriculum outline is a guide; the actual course curriculum is determined by the instructor and is customized somewhat to fit each class

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event schedule and registration


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4 Responses to “Motion 101: An Introduction to Motion 3”


  1. 1 juan raul

    i will like o sing up for motion whens the next dates
    juan

    juanraulcastrellon@gmail.com

    [Reply]

  2. 2 Jeff Cowan

    Yup, I’m looking for Motion training too! Please publish a date.

    [Reply]

  3. 3 Daniela

    Any news on the Moton class?
    I’m waiting

    [Reply]

  4. 4 ISMAILA BABY

    I’m looking for motion training

    [Reply]

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