Apple – Final Cut Pro X – What’s New

The latest version includes new features that improve every step of video post-production — from import through editing to delivery.
Download the update free from the Mac App Store

Multichannel Audio Editing

Edit multichannel audio faster than ever. A simple keystroke reveals separate audio channels when you need them and collapses them when you don’t — right in the timeline. Easily disable individual channels or select ranges for fine control of timing and volume. And access the Inspector to view details of any audio file, rename individual channels, or hide them in the timeline.

Unified Import

Use the new single-window interface to import from all sources, includingfile-based video cameras, DSLRs, external hard drives, and network locations. Choose the customizable List view to display a variety of clip metadata, or switch to Filmstrip view for a visual representation of all your footage. Even add commonly used locations to the Favorites sidebar for fast access.

Streamlined Share

Deliver your work faster than ever from Final Cut Pro. Choose from export presets optimized for a wide range of uses — including iPhone, iPad, and Apple TV. Or build custom settings in Compressor and easily access them in Final Cut Pro. Export an entire project, a single clip, or a selected range in your project or event. Bundle multiple destinations to deliver different versions of the same project in a single step. And add Chapter Markers right in Final Cut Pro to quickly move between sections within a QuickTime file, DVD, or Blu-ray disc.

Dual Viewers

Compare shots and match action by enabling a second viewer on demand, which displays the media you skim, select, and play in your Event Browser. You can choose to show video scopes for both viewers, making it easy to grade and match footage.

RED Camera Support

Import RED media directly into Final Cut Pro X and start editing right away with native support for .r3d files. Convert to either ProRes 4444 or ProRes Proxy in the background while you work, and use the optional RED ROCKET card to accelerate transcode, render, and playback. Even adjust essential debayer and color settings to get the look you need without leaving Final Cut Pro.

Meizler Module with ProRes

Simultaneously record REDCODE RAW and companion ProRes files using the direct-attach Meizler Module. Learn more

MXF Plug-in Support

Work natively with MXF files using third-party plug-ins by developers including Hamburg Pro Media and Calibrated Software. Import MXF files from your media library, archive, or other video source and export directly from Final Cut Pro in the MXF format.

Copy and Paste Attributes

Easily copy and paste specific attributes between multiple clips. A new interface allows you to see the source clip and choose exactly which effects you want to transfer.

Flexible Clip Connections

Control how Connected Clips respond to changes in your timeline. Choose to keep them connected to clips as you edit or — with a simple modifier key — have them remain in place when slipping, sliding, or moving clips in the Primary Storyline.

XML 1.2 with Metadata Import and Export

Enjoy richer integration when moving projects and media between applications. XML 1.2 includes new standard metadata fields such as Reel. And Final Cut Pro X XML now includes custom project and media metadata, so you can import from — and export to — third-party apps and media asset management systems.

Multicam

Edit multicam projects faster than ever before with a collection of innovative features. Select videos and photos, then create a Multicam Clip by automatically syncing different angles based on time of day, timecode, markers, or audio waveforms. You can change, add, or delete camera angles at any time and work with different formats, frame sizes, and frame rates without conversion. When it’s time to cut your multicam project, simply click in the Angle Viewer or use keyboard shortcuts to switch between video and audio on the fly. You can even combine audio channels from multiple cameras with a click.

New Range Selection Functions

Speed up your workflow by creating, preserving, and exporting ranges in the Event Browser. You can even maintain multiple ranges on a single source clip.

One-Step Freeze Frame

Create a freeze frame from your timeline or from source media in your event and add it to your project with a single keystroke.

Drop Shadow

Add dimension to text and objects by applying a drop shadow right in Final Cut Pro. Use intuitive onscreen controls to adjust position, edge falloff, angle, and more. Or access the Inspector for a complete set of adjustments. A 3D-lighting model dynamically adjusts shadow orientation for a realistic perspective.

Enhanced Compound Clips

Compound Clips are now automatically saved to the Event Browser, making it easy to consolidate edits and reuse them in multiple projects. And Compound Clips work just like Multicam Clips, so changes you make in the Event Browser instantly appear wherever the clips are used.

Optimized for MacBook Pro with Retina Display

Final Cut Pro X has been optimized to work beautifully on the MacBook Pro with Retina display. So on the 15-inch MacBook Pro with Retina display you can view your video in pixel-accurate 1080p HD and see your editing workspace onscreen at the same time. The processor, graphics, and memory in MacBook Pro with Retina display are built around an all-flash architecture — giving you unprecedented mobile video editing power in Final Cut Pro X. Smoothly edit multicam projects with up to nine streams of 1080p ProRes 422 (HQ) content or up to four streams of 1080p uncompressed 8-bit video, right from your internal flash storage.

I Warp Speeded my MacBook Pro!

I Warp Speeded my MacBook Pro!

After using “tower” (or “desktop”) computers for my main workstation for over 20 years (since the Mac IIci!), I made the switch a couple of years ago to using a 17″ MacBook Pro for my main editing + everything else machine.

(This is the model I have)

It’s great to have the portability, and though it was slower than my Mac Pro, it’s been a great workstation. At my office it drives a 30″ Cinema Display, but by itself it’s quite usable with its 1920×1200 17″ screen.

But, because Apple beams secret slowdown messages from the Cupertino Mothership to their computers so they run slower and slower in advance of a new product announcement (okay, maybe that’s just a paranoid conspiracy theory) my 2011 MacBook Pro has been seeming more and more sluggish in the last few months.

<rant>By the way, “MacBook Pro” is such an awkward brand name, they really should have kept the “PowerBook” brand, even though the chips aren’t “PowerPC” anymore, who cares? PowerBook is such an awesome brand name!</rant>

Anyway, along with many of you, I eagerly awaited news of amazing, new, speedy 17″ MacBook Pros from WWDC. But alas, the 17″ was discontinued!

While the Retina Display MBP has higher resolution than even my 30″, to me it’s not that helpful if you need a magnifying glass to read the fine print. (I like big screens and I cannot lie…)

And, many of the speed gains of the Retina Display MBPs seem to be due to the superfast SSD drives, and not the processors, which aren’t that much faster than my 2011 MBP.


The Plan

So I decided instead to trick out my MBP, with the following agenda:

  1. Replace the old 500GB boot drive with a 512 GB SSD drive
  2. Replace the optical Superdrive (what is that for, anyway?) with a new 750 GB “hybrid” SSHD drive
  3. Upgrade the RAM from 8 GB to 16 GB

SSDs (Solid State Drives) are awesome!

SSDs are way faster than platter-based magnetic HHDs. For one thing, hard drives often “go to sleep” to save power and to reduce wear and tear. When you need data from them, they need to spin up to speed, and this is time you spend waiting instead of working. But even when a hard drive is spinning at 7200 RPM, an SSD drive will be many times faster, not just much faster access times to small pieces of data, but much greater throughput (meaning more and better streams of video, for example) and way faster loading times.

Here are some other benefits:

  • consume less power, meaning longer battery life
  • run totally silent
  • no moving parts, so much less susceptible to damage from drops
  • do not heat up like HDDs (so less fan use = longer battery life & quieter)
  • more reliable then HDDs
  • will not have the data erased if your laptop is placed on an 18″ subwoofer! (long story)

Crucial 512 GB m4 6 Gb/s SSD boot drive

The SSD drive I settled on was the Crucial 512 GB m4 6 Gb/s drive. Great reviews, fastest overall in speed tests, good reputation.

(By the way, if you buy any of these products from the links herein, you still get the great deals I found after a lot of searching and researching, but DVcreators.net makes enough to fund a Subway run for the whole office! So if you decide to follow my suggestions, please use these links, as that new Sweet Onion Chicken Teriyaki sub is surprisingly good.)


Seagate Momentus XT 750 GB 7200RPM SATA 6Gb/s media drive

For the secondary (“media”) drive, I bought a Seagate Momentus XT 750 GB 7200RPM SATA 6Gb/s 32 MB Cache 2.5 Inch Solid State Hybrid Drive. If you are not familiar with these “hybrid” drives (I wasn’t, before some research), Seagate invented something they call “FAST” (flash-assisted storage technology). (Am I a sucker for clever acronyms!) At any rate, they say “Momentus XT drives boot and perform like an SSD, up to 3x faster than a traditional HDD”.

Apparently they have specific technology that makes it fast for booting, which I might use if I ever need a dual boot system, but also faster for data access, with a sort of smart caching capability:

“Adaptive Memory technology delivers SSD-like response from the applications and files you use the most. It lets the Momentus XT drive selectively tackle frequently used data, copy it to the flash, track its relevancy and keep the flash current. You get the instant response experience you need to perform at your best.”


Caddy for media drive

In order to mount the secondary drive where your optical drive was, you will need a drive “caddy”.

Here’s the one I got (it’s for unibody MBPs):


RAM upgrade to 16 GB

Although Apple lists the specs on my MBP (Early 2011 model) as handling a maximum of 8 GB RAM, some crafty geeks found it could indeed address 16 GB, the first MBP to be able to do so, luckily.

If your MacBook Pro was made in 2011 or later, you can upgrade to 16 GB. If you’re not sure, check your model identifier, which is in the format “MacBookProX,X. The first number must be an “8″ or “9″.

To find out what your MacBook Pro model identifier is:

  1. Choose About This Mac from the Apple () menu in the upper-left of your screen.
  2. Click “More Info…”
  3. If on Lion, then click “System Report”
  4. Find the model identifier listed in the Hardware Overview under the Hardware section.

At that time, just over a year ago, the cost of two 8 GB chips was about $1599! Thankfully, the price of this RAM upgrade has dropped 90%!

I got this matched kit of two 8 GB RAM chips to replace my two 4 GB chips, they weren’t the cheapest, but seemed to be the best rating/reputation for the money:


Installation


Even though there are plenty of movies on YouTube showing how to replace drives in MacBooks, after getting the parts I decided to take it to Andy at New World Mac and he did a great job at installation, and even insisted on sticking to the original quote even though we added a few tasks to the job along the way.

Plus, Andy has an amazing collection of Macs through the years!

For geeks who use Lion:

One minor issue with SSDs is that computers are used to dealing with HDDs, so the way they do certain things will eventually end up with SSDs losing some of their zip. The solution is something called “TRIM”, which is possible in Lion, but Apple restricted TRIM support only to Apple drives (gosh, they’ve never done anything else like that, ever, have they?). Learn more about TRIM if you want here.

Checking “Serial-ATA” in my System Information shows:

Luckily, some supersmart nerds have figured out how to erase Lion’s Apple drive TRIM restriction so that you can enable TRIM with some SSD drives (this worked fine for me with the Crucial SSD I got).

To enable TRIM requires entering some commands in Terminal, so it’s a geek thing!

Remember that if you type the wrong thing in Terminal, you could blow up your computer and destroy the fabric of the space-time continuum, ending the existence of the universe, so read the article carefully before trying this and proceed at your own risk!

For the steps, see this article.

After doing these steps, I see:

Yay! My SSD will stay zippy and last longer!


Results

So I turned my MBP on for the first time, and bingo! Within about 10 seconds, it was on and fully booted up! This used to take well over a minute.

After installing apps, I started launching them, and trying them out, and I have only 6 words to say about the speed increase:

UN BE FREAKIN’ LIEVE A BLE!!!

It’s like going from a Geo rental car to a Lamborghini!

Premiere, Motion and Final Cut Pro X all boot in under 8 seconds. iPhoto, with 5,261 photos, launches in 10 seconds and scrolling through pictures seems instant. Things like showing a folder of video clips in the Finder in icon mode seems instant, proxy images generate within a second or two.

I’ve upgraded my main computer dozens of times over the years, and each one has felt zippier and faster, but I don’t ever remember such a drastic difference.

And, in the past, it seemed like I got used to the zippiness in the first few days, and then it just seems normal. But it’s been a week since my SSD/16 GB RAM upgrade and my laptop still feels like its warp drive is engaged. I can’t wait to get to work every morning! Everything I do seems more fun, and I’m inspired to tackle some projects I’ve been putting off just because I feel like I can attack them with the power of super speed.

Here’s My BlackMagic Disk Speed Test Results:

Holy crap! 510 MB/sec reads! That’s blazing!!

(Download the free BlackMagic Disk Speed Test app here to see what your results are – use the download link right under the title at top left)

I can’t say for sure exactly what aspects of the speed boost are due to the SSD and which the extra RAM. But with the RAM under $150 (at the time of this writing) it seems like if you have a model that can accomodate 16 GB, it’s a no-brainer. If you don’t, the SSD drive alone will make a big difference.

So, I must say, if you want to give your laptop a warp speed upgrade, I highly recommend this selection of items. If you have any questions or want me to do any tests, post them in the comments!


Here’s the four items I got in one place:

Apple – Final Cut Pro X – Software Update

Final Cut Pro X Software Update

Version 10.0.1 introduces some new features that, while not addressing Final Cut Pro X’s major flaws, include XML import/export and a Camera Import SDK, both good things. And a highly uncharacteristic promise of two more features coming in “early 2012″, showing that someone at Apple wishes to send a vague ray of hope to those of us who believe that FCPX could eventually turn into a viable app for editing video projects.

Download the update free from the Mac App Store.

Media Stems Export

Apple says “Traditional, track-based editing systems require you to constantly rearrange and disable tracks to export audio and video stems. With the latest version of Final Cut Pro X, flexible metadata removes the burden of track management. Use the new Roles tag to label clips — dialogue, effects, music, and more — then export a single multitrack file or separate stems based on your tags. You can even apply Roles to video clips and graphics for a powerful new way to deliver separate files for versioning and localization.”

Josh’s take: While I’m sure there are good uses for “Roles”, they seem like an extra step that’s unnecessary in a track-based paradigm. Since an editor needs to take the time to add clips to an edit no matter what, it costs no extra time to simply put clips on designated tracks depending on what type of media they are.

Rich XML Support

Now you can import and export Final Cut Pro X project and Event information via a rich XML format. XML interchange enables a wide range of third-party workflows, including high-end visual effects, color grading, and media asset management. Blackmagic Design’s DaVinci Resolve, Square Box System’s CatDV, and many other third-party applications will offer XML-based workflows with Final Cut Pro X.

Josh’s take: Well, I predicted XML import/export in 90 days on June 21, so here it is is two days early! But, I predicted FCP7 project import, and was wrong on that. Here is the doc for AXEL.

Projects and Events on Xsan

Create and edit your Final Cut Pro X projects and Events on Xsan. Ideal for multi-user workflows, you can import media through Final Cut Pro X and place it directly on the SAN. Multiple users can access the same source media, and each editor can create separate projects and Events on the SAN. Users can then edit from any system attached to the SAN, making it easy to move between computers and continue working.

Custom Starting Timecode

Set the start time of your project to a custom timecode value to accommodate color bars and tone, or to meet broadcast delivery specifications.

Full-screen view in Lion

Use every inch of your display when working in Final Cut Pro X. And easily navigate to other applications with a swipe.

One-step Transitions on Connected Clips

Add a transition to a connected clip or between multiple connected clips without manually creating a secondary storyline.

Josh’s take: If the next improvement is, it doesn’t create a “secondary storyline” but an actual track, we’ll be getting somewhere!

GPU-accelerated export

Harness the power of the GPU on your graphics card to speed up foreground export.

New Theme: Tribute

Access the new Tribute theme, with four animated titles and a matching transition.

Camera Import SDK

Camera manufacturers can use the Camera Import SDK to write plug-ins for importing media from a wide range of cameras. For example, Sony is updating their XDCAM EX plug-in to support native import directly into Final Cut Pro X.

Coming in early 2012

  • Multicam Editing

  • Broadcast-Quality Video Monitoring

  • Apple – Final Cut Pro X – Software Update.

    Blackmagic Design Announces DaVinci Resolve Lite – Free Download

    Milpitas, CA – July 22, 2011 – Blackmagic Design today announced DaVinci Resolve Lite, a new reduced feature version of DaVinci Resolve that includes many powerful color correction features in a downloadable software package available free of charge, is now shipping.

    Download for free here.

    To help promote the art of color correction, DaVinci Resolve Lite includes many powerful features found in the full version of DaVinci Resolve for an extremely powerful toolset that anyone will able to download. DaVinci Resolve Lite is based on DaVinci Resolve 8, and will run on the latest model iMac, 17inch MacBook Pro and Mac Pro computers.

    DaVinci Resolve Lite includes all the same high quality processing of the full DaVinci Resolve, however limits projects to SD and HD resolutions, only two color correction nodes, a single processing GPU and a single RED Rocket card. Stereoscopic 3D features, noise reduction, power mastering, remote grading and sharing projects with an external database server are features only offered in the full DaVinci Resolve so are not included in this free DaVinci Resolve Lite edition. Customers who want to eliminate these restrictions can simply purchase the full DaVinci Resolve Software for only US$995.

    Even with the restrictions of the free DaVinci Resolve Lite, image quality is never limited, and customers will see the incredible image processing quality of DaVinci Resolve. In addition, DaVinci Resolve Lite can still accept high resolution source footage in 2K and 4K from the latest digital cameras from RED and ARRI, so customers get a fantastic digital camera utility.

    DaVinci Resolve Lite still includes high quality optical resizing, curve grading, XML import and export, 32 bit float processing, YRGB image processing, multi layer timelines, stabilization, window tracking, primary and secondary color correction, real time processing, capture and playback with deck control, compatibility with third party control panels and many more. With so many powerful features at absolutely no charge, customers will be able to experience the dramatic improvement to their work from using a professional color correction tool.

    “We are very excited to be able to offer a free version of DaVinci Resolve, and we hope that many more people will be able to explore the art of color correction in their work”, said Grant Petty, CEO, Blackmagic Design. “We are so excited about what color correction can offer to the whole television and post production industry, that we think this no charge DaVinci Resolve Lite will create a revolution in visual design that will dramatically improve the production values of even the lowest budget work!”

    About DaVinci Resolve

    Blackmagic Design’s DaVinci Resolve is the world’s highest performance color correction solution for Mac OS X and Linux computers. DaVinci Resolve supports more real time color correction than any other system because it’s not limited by the performance of the computer it’s running on. DaVinci Resolve eliminates this performance barrier because it’s based on a cluster of high performance GPU cards, so all processing is always real time. DaVinci Resolve has the power of a true real time performance solution so handles complex color grades even when using dozens of primaries, secondaries, Power Windows™, multi point tracking, blurs, and more. DaVinci Resolve provides incredible performance in a low cost solution can then easily upgrade by adding extra GPU’s for supercomputer power to handle 4K resolutions, stereoscopic 3D and real time grading direct from raw camera files such as ARRI raw and RED raw R3D files can be handled with ease.

    Availability and Price

    DaVinci Resolve Lite is available immediately, free of charge from the Blackmagic Design web site.

    via Blackmagic Design: View Press Release.

    Bare Feats tests FCPX speed

    Kind of amazing how the iMac is faster than the Mac Pro with blurs!

    Click here to read the whole article.

    In this first pass at evaluating Final Cut Pro X (FCPX), we decided to compare three different popular Macs. We chose three initial tests. Our test project was a 32 second ProRes 422 (HQ) video, 1888×1062, 23.98 FPS, 172.22Mb/s data rate (with Surround audio 48KHz).

    DIRECTIONAL BLUR EFFECT
    With Background Render disabled, we applied the effect to all eight clips. Then with a stopwatch, we timed how long it took to render the effect in all eight clips. (Time is in Seconds. Shorter bar means faster.)

    SHARPEN BLUR EFFECT
    With Background Render disabled, we applied the effect to all eight clips. Then with a stopwatch, we timed how long it took to render the effect in all clips. (Time is in Seconds.
    Shorter bar means faster.)

    EXPORT ProRes 422 (HQ) to H.264
    Selecting all eight clips, we exported (transcoded) to H.264 1920×1080, Millions, 23.98 FPS, 12.06 Mb/s data rate. (Time is in Seconds.
    Shorter bar means faster.)

    Read this before installing Final Cut Pro X, Motion 5, or Compressor 4

    Final Cut Pro X, Motion 5, Compressor 4: Installation best practices

    • Last Modified: June 23, 2011
    • Article: HT4722
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    Summary

    It is strongly recommended that you install Final Cut Pro X, Motion 5, and Compressor 4 on a startup disk that does not have Final Cut Studio (2009) already installed.

    Products Affected

    Compressor 4, Motion 5, Final Cut Pro X

    If your Mac has only one hard disk and it already has Final Cut Studio (2009) installed on it, you can partition the hard disk to create a separate startup volume to install Final Cut Pro X, Motion 5, or Compressor 4. For instructions, see the section below titled “Install Final Cut Pro X, Motion 5, or Compressor 4 on a new partition”.

    If you must install Final Cut Pro X, Motion 5, or Compressor 4 on the same startup disk as Final Cut Studio (2009), see the section below titled “Install Final Cut Pro X, Motion 5, or Compressor 4 on the same startup disk as Final Cut Studio (2009).”

    Install Final Cut Pro X, Motion 5, or Compressor 4 on a new partition

    1. To create a new partition of your hard disk, follow instructions in Partitioning a disk. The partition must be large enough to contain all the files required by the version of Mac OS X you are installing, the applications you install, and enough room for projects and media.Note: By default, Final Cut Pro X saves imported and rendered media files in your Movies folder in your home folder (/Users/username/Movies/). Final Cut Pro X Templates (generators, effects, titles, & transitions) and Motion Templates created in Motion 5, are saved to the Movies folder as well.
    2. Install Mac OS X on the new disk partition by inserting the Mac OS X install media and double-clicking the Install Mac OS X icon.
    3. Follow the onscreen instructions. In the pane where you select a disk, select the disk partition you just created in step 1.
    4. If you want to control which parts of Mac OS X are installed, click Customize, and then select the parts you want to install.
    5. To start the installation, click Install.
    6. Start up your system from the new startup volume.
    7. From the Apple () menu, choose Software Update. Install the following updates if they appear in the list:
      • Mac OS X v10.6.8
      • ProKit Update Version 7.0
    8. Purchase Final Cut Pro X, Motion 5, or Compressor 4 from the Mac App Store. The app will begin downloading automatically, and the app icon will be added to your Dock with a progress bar below the app icon. Once the app is done installing, the progress bar below the app icon will go away.
    9. From the Apple () menu, choose Software Update to download ProApps QuickTime codecs and the Final Cut Pro X or Motion supplemental content.

    You can now use Final Cut Pro X, Motion 5, or Compressor 4 from this new startup volume. You can also restart on the other startup volume to use Final Cut Studio (2009).

    Install Final Cut Pro X, Motion 5, or Compressor 4 on the same disk as Final Cut Studio (2009)

    This is not the preferred method, but you can use it if you are unable to install on a separate partition.

    1. From the Apple () menu, choose Software Update. Install the following updates if they appear in the list:
      • Mac OS X v10.6.8 or later
      • ProKit Update Version 7.0
      • The latest versions of the Final Cut Studio (2009) applications
    2. Purchase Final Cut Pro X, Motion 5, or Compressor 4 from the Mac App Store. The app you purchase will begin downloading automatically, and the app icon will be added to your Dock with a progress bar below the app icon. Once the app is done installing, the progress bar below the app icon will go away.

      When you install Final Cut Pro X, Motion 5, or Compressor 4 on the same startup disk as Final Cut Studio (2009), the Final Cut Studio (2009) applications are moved to a new location (/Applications/Final Cut Studio).

    3. To verify that the Final Cut Studio (2009) applications operate correctly, open Motion 4, and then quit Motion 4.

      Important: Make sure to open Motion 4 first, before opening any other Final Cut Studio (2009) applications.

      You can now use Final Cut Studio (2009) and Final Cut Pro X, Motion 5, or Compressor 4 on the same system, from the same startup disk.

      Note: Final Cut Server, Podcast Producer, Software Updates for Final Cut Studio (2009), and some third-party workflows and tools may require that the Final Cut Studio (2009) applications remain in their original location in the Applications folder.

    Restore the Final Cut Studio (2009) applications to their original location

    Follow these steps to move the Final Cut Studio (2009) applications to their original location while still being able to use Final Cut Pro X, Motion 5, or Compressor 4 on the same system.

    1. Create a folder called “Final Cut Pro X” (without quotations) in your Applications folder.
    2. Drag the Final Cut Pro X, Motion 5, and Compressor 4 apps into the Final Cut Pro X folder you created.
    3. When prompted, type your administrator password.
    4. Locate the Final Cut Studio folder in the Applications folder. Modify the permissions on the Final Cut Studiofolder by selecting it and choosing File > Get Info.
    5. Click the disclosure triangle to the left of “Sharing & Permissions” to show the permissions for the  Final Cut Studio folder (if they are not already visible).
    6. Click the lock icon in the lower-right corner of the window.
    7. When prompted, type your administrator password.
    8. For the “admin” entry, click the current privilege setting and choose “Read & Write.” Close the Get Info window.
    9. Drag the contents of the Final Cut Studio folder into the Applications folder.
    10. Open Motion 4 (now located in the Applications folder). After it opens completely, quit Motion 4.

    What does the guy who led the original Final Cut Pro revolution think of the Final Cut Pro X release?

    Yes it did!

    In case anyone is interested in my take on the release of Final Cut Pro X, here it is.

    First, let me say this first article is just about the release, and not about the software itself. I promise that henceforth I will focus on the actual FCPX software and forget all the hullabaloo.

    But this article is about Apple’s business strategy (or lack thereof), my industry perceptions, and looking back a bit to see if we can predict the future.

    First, some background so you take this article seriously :-)

    I am the guy with a lot of the FCP “firsts”. From what I know, I have been editing with FCP longer than anyone in the world. (Outside the original dev team, of course.) With my wife Michelle (the brains of the operation), I produced the first FCP training course, Final Cut Pro PowerStart. I was the first to demo FCP 1.0 in public, launched the first FCP website (fcp411.net), taught the first FCP workshops, presented first FCP free seminar tours, hosted the first FCP user group meeting (May 1, 1999), co-hosted the first Apple trade show hands-on classroom (with Randy Ubillos), produced the first FCP marketing CDs for Apple, and I’m pretty sure I was the one that got Apple to start putting cool-looking reflections under all their graphics (okay, that’s not really an FCP first.).

    Remember, when FCP was released, Apple stock was at $11 and they were largely considered to be on their way out. FCP 1.0 was released only a little more than year after Michael Dell famously answered the question about what he would do were he in charge at Apple with, “What would I do? I’d shut it down and give the money back to the shareholders”. At that time, FCP 1.0 was not in any way a foregone conclusion. It could have come and gone faster than Avid Liquid.

    In the first few years of FCP’s existence, through workshops, free seminars, disc-based courses, trade show seminars and our website, DVcreators.net (with huge help from Apple, of course) introduced well over a hundred thousand people to FCP, people from most cable channels, Hollywood movie studios, people from most major magazines and newspapers, most Fortune 500 companies, most major ad agencies, major universities and branches of government.

    Many believe that the massive efforts of DVcreators.net, along with people like Michael HortonPhillip Hodgetts, Lawrence Jordan and a few other pioneers, to make the first impression of FCP a hugely positive one to thousands of core media professionals, and support the early adopters with quality training and resources in the first 24 months after release served as a major “tipping point“– creating a viral buzz in the pivotal early years at helping FCP achieve critical mass and become the standard for editing software.

    Okay, enough bragging, let’s get to the point!

    A brand new editing app has been released, called “Final Cut Pro X“.

    Here are some points, keep in mind most of the below is just my speculation and opinion. Bring on the flames and kudos in the comments! (I reserve the right to moderate)

    Totally Avoidable Branding/Product Management Catastrophe

    What I would have done [were I in charge], is continue to sell Final Cut Studio 3 and brand the new app simply as “Z”. A brand-new editing app. Think of the buzz! Think of the awesome logo!

    Of course, people would immediately ask, “What’s the future of FCP7″, and “Will there be an FCP8″ and Apple’s position would be, “We might add minor, incremental features to FCP7, but we feel FCP7 is a stable, full-featured app, and is working well for millions of people, so don’t expect major changes or a major new version anytime soon (or maybe ever). FCP is the standard for professional editing. We are focusing on developing Z until it has feature parity with FCP7 and is ready for professional use, and at that time we recommend pros look into switching to it.” Pulling the plug on FCS3 prematurely was a bad move– all downside, and what’s the upside?

    This positioning would have been a humble, honest approach to avoid the firestorm they should have known would ensue from releasing something called “Final Cut Pro” without even the ability to import the previous version’s projects. Major gaffe.

    Maybe they thought they had to put the words “Final Cut” in the name for it to sell? Huh?!? Like a brand new app called “Z”, with a beautiful grey blue gradient glowing behind it, wouldn’t have attracted attention and buzz (you know, positive buzz)? Come on, Apple, like no one knows who you are? It’s not 1999 anymore, have some confidence! You invented the smartphone and tablet, two things no one knew they needed before, and you are taking over the world. A brand new app would have avoided all this hullabaloo, (and made for a cooler logo as well).

    Pros would then look at the new app as a possible addition to their toolbox for certain projects, or not. At any rate, with my positioning strategy, how could anyone bash Z, it never promised anything! It’s brand new, and it is what it is. If you don’t like it, don’t buy it. By not EOLing FCS3, the pressure would be off Apple (see below) and they could take their time adding features into Z.

    (Of course, I would have to figure out what to do about Motion 5. $49 is way too cheap for this app- should have been $299 as well. Maybe a baby iLife version would be $49. But I digress.)

    [bc_group slug="final-cut-pro-x"]

    Here come the “XFCP-ers”

    Even beyond the missing workflow features, I understand the editors that feel betrayed. After years of anticipation of what new magical new Final Cut Pro would emerge from the sparkling Apple castle on the hill, being delivered to us by flying white-winged yaks surrounded by rainbows and 3D particle-system-generated pixie dust, an reaction of shock from users at a “Final Cut Pro”-branded app that threw 20 years of non-linear editing conventions out the window was inevitable.

    Unfortunately, there is a growing, very vocal and influential group of “XFCP-ers”– this could have been mostly avoided. Articles like “Did Apple screw up with Final Cut Pro X?” and “The Final Cut Pro Backlash” are appearing by the hour. Even Fortune magazine has joined the fray, with “The Final Cut Pro X debacle“. Refunds are being processed as you read this sentence. At this writing, FCPX has a 2.5 star rating on the App Store, and even two days after release, even at $299, it’s not even the top Paid App, being beat by the .99 FaceTime.

    At Apple, they may be thinking, this will all blow over, no worries, when we add some features, the natives will calm down. But if that’s what they’re thinking, they should be taking this initial reaction a little more seriously.

    As Phillip Hodgetts has pointed out, FCPX has some not-insubstantial revenue potential for Apple, and as I added in the comments of that article, when you factor in the Mac Pros and MacBook Pros that Pro Apps sales drive, and let’s not forget that famous “halo effect” (how many FCP editors have you seen pulling out their iPhones in the middle of an edit session?), this has the potential to snowball into a real problem.

    If they lose a few thousand influential, tweeting, blogging ditchers, that could then virally turn into ten thousand, then a few hundred thousand, and so forth, and pretty soon you’re talking real money. It’s no exaggeration to say that billions, not millions of dollars, over time, are at stake. Do the math.

    But what does the future hold?

    Well, Apple may have a problem they haven’t thought of. Just adding in OMF/XML/multicam etc., at this point, may not put FCPX over the hump. At first glance, the footage organization and editing might look kinda similar to FCP7, but it’s not. When intelligent, experienced editors explore FCPX in depth, giving it a real, bona fide chance, and give up, you have a problem. Working with media, and editing, are as different from FCP7 and other editing apps as flying a helicopter is to driving a car. And FCPX is not as intuitive as FCP 1-7.

    Imagine someone used to driving a car upgrading to a helicopter. You can read the helicopter manual. You can watch hours of manufacturer-certified training movies of people flying helicopters. But when you try to fly one yourself, you will most likely crash and burn before you master it. Apple can say helicopters are cooler than cars, but who cares if there’s no good way to learn how to fly the dang thing?

    If most the people who download FCPX, whether professional, prosumer and consumer, have a frustrating first, second and third experience, give up and head back to FCP7 to cut that trailer, commercial, movie, industrial or kid’s birthday party, and Apple does not reverse course and put FCS3 back on sale (which I predict they won’t), it could mean trouble for the Pro Apps division. Think this is ridiculous? Maybe. It’s at least as ridiculous as saying Blockbuster’s dominance of video rentals will someday be over, or Tower Records will someday not be the place you go to buy records, or MySpace won’t be the cool place to connect with friends any more. Technology, and the way it’s introduced, has a funny way of radically changing the path of the future, and no one knows this better than Apple. As a company, Apple is fine. With the release of FCPX, the Pro Apps division is at a crucial juncture.

    Are you a freelance video professional? Search for yourself here: http://www.dvcreators.net/members/

    If you can’t find yourself, it’s time to update your DVcreators.network profile! Just click the “My Account” button in the top right of the header. Listing is free and takes just a few seconds.

    My Predictions:

    I WILL BET ANY DITCHER A SUSHI DINNER+BEER THAT APPLE WILL ADD THE FOLLOWING FEATURES WITH A FREE UPDATE IN THE NEXT 90 DAYS:

    • XML export/import (allowing FCP7 projects to be imported)

    It’s obvious to me that QC people inside Apple have been testing XML import into FCPX for a while, so the only reason they wouldn’t have enabled it in the 1.0 version is because there are so many problems importing FCP7 timelines with certain elements, like nested sequences, speed changes (especially reverse motion), embedded Motion projects and other oddities. They feared even more negative fallout from people screaming that their projects wouldn’t import than not including it at all. (With my “Z” strategy, they could have called it “limited” XML support, saying “Yeah, it will import FCP7 edits except for certain elements” and the pros would have said “cooool!”)

    FCP7 PROJECT IMPORT UPDATE: A few items have surfaced regarding FCP7 import. One quickly extinguished ray of hope is a Brazilian MacMagazine article in which someone digging around in the code found a function called “importFinalCutXML“.

    However, Apple’s answer to:

    “Can I import projects from Final Cut Pro 7 into Final Cut Pro X?” is:

    Final Cut Pro X includes an all-new project architecture structured around a trackless timeline and connected clips. In addition, Final Cut Pro X features new and redesigned audio effects, video effects, and color grading tools. Because of these changes, there is no way to “translate” or bring in old projects without changing or losing data. But if you’re already working with Final Cut Pro 7, you can continue to do so after installing Final Cut Pro X, and Final Cut Pro 7 will work with Mac OS X Lion. You can also import your media files from previous versions into Final Cut Pro X.

    And, Randy Ubillos replied to a user email, saying:
    “FCP7 projects do not have enough information in them to properly translate to FCPX (in FCP7 all of the clip connections live in the editor’s head, not in the timeline). We never expected anyone to switch editing software in the middle of a project, so project migration was not a priority.

    Final Cut Pro X 1.0 is the beginning of a road, not the end.”

    So, it appears Apple tried, but could not get import to work, so my prediction is most likely wrong.

    • AAF/OMF import/export
    • SDK so Blackmagic/AJA/Matrox etc. can update their drivers for real broadcast monitoring support (not sure about tape/timecode)
    • a published plugin SDK
    • multicam editing (with way more streams than FCP7 on the same machine)
    • native support for RED and XDCAM
    • the ability for a network of edit stations to work from shared storage, and share clip metadata (I am kind of going out on a limb on this one)

    I have no “inside info” about these things, except that I’ve known Brian Meaney for 12 years and I can guarantee that he would not have stood idly by while a brand new app got built that did not have the ability to fit into the professional workflows he knows high end post houses require.

    With FCP, he has always had the product positioning philosophy of “get Hollywood first, everyone else will follow” (A philosophy I do not completely share, I recommended in the early days that Apple forget Hollywood and focus on making it “the editing software for the rest of us” (the millions of emerging education/industrial/training/science/medicine/politics/religion/documentary/independent video producers) and let Avid keep the couple thousand hardcore high end editors). But I understand the Hollywood strategy, and Brian has done a great job making sure FCP added the necessary features and codec support that would ensure it became a mainstay in the big post houses– and help win some Oscars!).

    Now, Brian, save me the sushi funds and make sure my predictions come true!

    (*By the way, by “any ditcher” I mean “any one ditcher”– not all of them! Sheesh!)

    The Truth about the Origins of Final Cut Pro X

    People have called FCPX “iMovie Pro”. Not true. (Not exactly true.)

    Randy Ubillos, creator of Premiere, KeyGrip (later renamed Final Cut Pro), Aperture and several other amazing programs, is brilliant, a visionary, and a true innovator. With the original Premiere, he added a new dimension to the editing timeline, allowing “vertical” (compositing) as well as horizontal (storytelling) editing. Key Grip took this further, with keyframes, blend modes and keying. Randy is on a short list of my all-time personal heroes, I’ve known him for 12 years, and taught alongside him daily at NAB. Though we’re not close friends, I have been privileged to talk with him on several occasions and I feel like I know how he thinks. (Like Randy, when I design software, I always start from a blank slate and let common sense and user experience drive the process without any influence from “this is the way things have always been done.”)

    I remember one time, probably ten years ago, we were riding in the back seat of a car after a trade show and I told Randy that I envisioned Final Cut Pro moving towards more pre-production features, like scriptwriting and timeline storyboarding, where FCP would print out shotlists and a shooting script, and then after shooting, the actual takes would drop in and replace the storyboard placeholders. I remember he didn’t seem to like the idea much, so I’m sure this conversation had little or no influence on any future development, but at any rate, a few years later Randy came back from a diving vacation and going through his footage realized that the standard UI paradigm of Avid/Premiere/Final Cut/Vegas/Liquid/etc. (all somewhat similar in media management) were not an ideal environment for the very first step in post-production: organizing raw footage.

    So Randy starting writing an app: “First Cut”, a professional-level “feeder” app for Final Cut Pro. You would launch First Cut, import all your raw footage, then quickly skim through, keywording, organizing, marking as good or rejecting, and finally building a rough edit.

    Then you would “Export to Final Cut Pro”, and import the rough cut XML into Final Cut Pro to fine-tune edits, color grade, add titles and effects, composite, key, mix sound and do your final mastering. First Cut was born for one purpose only– to make plowing through and organizing mountains of footage efficient and even enjoyable.

    I don’t know whether Randy decided to repurpose First Cut or His Steveness saw it and decided it should be the new iMovie, but somewhere along the line it was decided at One Infinite Loop that First Cut would become iMovie ’08. Other features were added, and iMovie was released– to decidedly mixed reviews.

    David Pogue wrote a scathing review for the NY Times: “Apple Takes a Step Back With iMovie ’08″:

    Most people are used to a product cycle that goes like this: Release a new version every year or two, each more capable than the last. Ensure that it’s backward-compatible with your existing documents.

    IMovie ‘08, on the other hand, has been totally misnamed. It’s not iMovie at all. In fact, it’s nothing like its predecessor and contains none of the same code or design. It’s designed for an utterly different task, and a lot of people are screaming bloody murder… …iMovie ‘08 is an utter bafflement… …What the [bleep]! What was Apple thinking?

    Sound familiar?

    (Ironically, Dave seems to have done a 180º, and now he loves FCPX, for some of the same reasons he hated iMovie ’08. Ah well, journalists…)

    The “Export to Final Cut Pro” option in iMovie ’08 bespoke of its roots, too bad only a few people used it in this way, I tried it and it worked great in this workflow. (Because people didn’t “get” the new paradigm, and there was no one to show them the way, due to public outcry Apple had to put a download link for iMovie 6 back on the iMovie page.)

    Although FCPX was built from scratch, and not from the iMovie codebase, it’s clear that Randy’s vision for a revolutionary new way to manage media (and find the right clip), as well as edit video footage, is at the very foundation of Final Cut Pro X.

    So, the people calling Final Cut Pro X “iMovie Pro” are wrong, like people who say humans are descended from monkeys. (We’re not, though we share a common ancestor.)

    Finally, Josh’s take on Final Cut Pro X

    [This paragraph has been edited.] I will post a full review in an upcoming article.

    Thanks for reading! Let the comments/flames begin!

    BlackMagic demos UltraStudio 3D capture box with two Thunderbolt ports | 9 to 5 Mac | Apple Intelligence

    Third-parties are prepping new Thunderbolt products ahead of the upcoming Final Cut Pro X release. Japanese site Macotakara.jp got a chance to play with Blackmagic Design’s UltraStudio 3D, a Thunderbolt-enabled 3D capture and playback for SD, HDMI and analog. Although BlackMagic’s site lists the device as having one Thunderbolt port, the unit on display has two ports. Engineers apparently haven’t yet made the final decision on that. The above clip shows a cool portable editing solution consisting of an early-2011 17-inch MacBook Pro, an UltraStudio 3D box, a Promise R6 Pegasus RAID and a Video-422 deck controller.

    The rig works in perfect harmony, allowing for video recording to the Pegasus RAID with real-time previews on an external display and real-time video effects in 2K and 3D. The same site noted Tuesday that Final Cut Pro X would be available next week.

    via BlackMagic demos UltraStudio 3D capture box with two Thunderbolt ports | 9 to 5 Mac | Apple Intelligence.

    Images of Motion 5 and Final Cut Pro X?

    “New Rig”… Hmmm… did one of those “you got peanut butter in my chocolate” moments happen with Motion 5 and Shake? I hope so!

    (Click on images to enlarge)

    Ah, dropzones are still alive and well! Yay for that!

    These pics were posted by a Canadian fellow on Twitpic, and apparently Twitpic not only removed the pics, but his Twitter account is now gone! And, he’s been missing since this morning. Okay, that last part was a joke.  Real or not? What do you think?


    Here are a few pics (purportedly) of FCPX, the import window, with the stabilization and rolling shutter analysis checkboxes as promised :-)

    A waveform display, hope we have some control over how it looks, this looks like the Aurora Borealis!

    And the Project Browser:

    Here are some videos showing the preview of Final Cut Pro X at the SuperMeet at NAB this year:

    What’s new in Adobe Premiere Pro CS5.5?

    Adobe Premiere Pro CS5.5 is available, and you can get it now. You can also download a fully functional free 30-day trial version.

    Here’s a link to the main Adobe Premiere Pro page and its whiz-bang summary of what’s new.


    top new features in Adobe Premiere Pro CS5.5, with links to more information


    • merged clips for synchronizing audio and video tracks in dual-system sound workflow, in which audio is recorded separate from video (common for HDSLR work)
    • Mercury Playback Engine performance improvements, including additional effects and tasks processed with CUDA and an expansion of the set of graphics cards that provide the CUDA-processing features
    • added ability to edit audio with Adobe Audition CS5.5, interchanging a single clip or an entire sequence
    • audio effects unified, such that you no longer need to apply a different effect depending on whether the audio track is mono, stereo, or 5.1 audio
    • improved speech analysis with scripts from Adobe Story
    • ability to attach a closed captioning data file to a sequence and preview the closed captions in the Program panel
    • new overlay that enables dragging of clips from the Media Browser, Project panel, or Source panel into the Program panel to perform an insert or overwrite edit
    • improved keyboard shortcut customization, including addition of a search field to the Keyboard Customization dialog box
    • improved RED (R3D) features, including new color science support (REDcolor2, REDgamma2, REDlogFilm, etc.) and better curves and levels UI
    • enhanced native Canon XF support, including preview in the Media Browser and use of metadata
    • several user interface improvements that add up to a much more efficient user experience, including the following:
      • The Unlink command now decouples the audio portion of a clip while automatically deselecting the video portion. The Unlink command now works on multiple clips at the same time, as well.
      • ability to add keyframes directly into the timeline using the Pen tool or Selection tool without having to first enable keyframing
      • ability to set keyframes without a modifier key

    other new and changed features in Adobe Premiere Pro CS5.5, with links to more information


    I haven’t (yet) listed every single tweak to the user interface, but this should be a virtually comprehensive list of changes beyond the top few listed above.

    projects and sequences

    • Added Sequence > Match Frame menu command.
    • Renamed General tab of New Sequence dialog box to Settings.
    • Renamed Desktop editing mode in the New Sequence dialog box to Custom.
    • Added ways to create a new sequence matching the characteristics of a clip: File > New > Sequence From Clip menu command and New Sequence From Clip context-menu command (i.e., command available when Control-clicking or right-clicking).

    importing and managing footage

    • The trial version of Adobe Premiere Pro CS5.5 includes all codecs included with the full version, so users of the trial version will be able to import any file that can be imported using in the full version.
    • You can drag and drop assets from iTunes into the Premiere Pro Project panel.

    editing

    effects and compositing

    rendering and exporting

    • Added ability to drag a sequence from the Adobe Premiere Pro Project panel into Adobe Media Encoder to add it to the encoding queue. For other Adobe Media Encoder changes, see “Adobe Media Encoder CS5.5: What’s new and changed”.
    • The trial version of Adobe Premiere Pro CS5.5 includes all codecs included with the full version, so users of the trial version will be able to render and export using any codec that can be used in the full version.

    keyboard shortcuts

    • Added command for maximizing panels: Press the Shift+grave accent key (`) or choose Window > Maximize Frame to maximize the active (selected) panel. This is in addition to the keyboard shortcut (`) in previous versions that maximizes the panel under the mouse pointer, regardless of which panel is active (selected).

    via Adobe Premiere Pro CS5.5: What’s new and changed « Premiere Pro work area.

    Apple previews Final Cut Pro X – arriving in June for $299

    Apple revealed the new version of Final Cut Pro, dubbed “Final Cut Pro X”, at the FCP User Group SuperMeet in NAB Tuesday night.

    Here’s some creative video of the event:

    and a better video of the demo only:

    The editing software has been rewritten from scratch, here are the high points:

    • 64-bit, with OpenCL support
    • Uses Grand Central Dispatch to utilize all cores
    • Editing during import
    • Ingested media ready for editing immediately
    • stabilization, audio and shutter correction, shot detection and preliminary color balancing automatically applied during ingest
    • Scalable rendering
    • Color-managed based on colorsync
    • Resolution-independent playback system up to 4K formats
    • Background rendering built into application.
    • Media editing during ingest
    • Image stabilization – it “deals with rolling shutter on the way in.”
    • Ability to detect people
    • Shot detection, can detect medium shots, close-ups, etc. during import
    • Non-destructive color balance as media is being ingested.
    • Audio clean-up, with options to eliminate hum or rumble during import
    • New UI (screenshots forthcoming) with “magnetic timeline” and new clip sync method
    • Timecode-based keywording within clips
    • Auto-syncing clips via audio waveform analysis
    • Automated color-matching between clips
    • Clip connections
    • Smart collection feature, which categorizes media based on type, number of people in a shot and framing
    • Compound clips allow multiple clips to be combined into a single clip
    • Non-destructive auditioning feature allows users to compare edits and effects

    For a play-by-play of the demo, click here.

    Here are some handheld videos of the entire preso, shot on an iPad2:

    Part 1

    Intro, Market Analysis and FCP X Overview, where its come from, industry user base and competition.

    Part 2

    Ingest, Keywording and Magnetic Timeline

    Part 3

    DEMO: Keywording and Magnetic Timeline

    Part 4

    DEMO: Magnetic Timeline

    Part 5

    DEMO: Color, Rendering, Auditioning


    Some good screenshots here.

    Adobe Unveils Creative Suite 5.5 Production Premium

    Sweeping Productivity Enhancements and New Creative Innovations Boost End-to-End Workflows for Audio and Video Professionals

    SAN JOSE, Calif. — April 11, 2011 Adobe Systems Incorporated (Nasdaq:ADBE) today announced Adobe® Creative Suite® 5.5 Production Premium, the complete software solution for video and post-production that helps deliver content to virtually any screen. Breakthrough performance, workflow improvements, creative innovations, and powerful new audio editing capabilities build upon the huge customer momentum Production Premium is experiencing with broadcasters, filmmakers and video professionals worldwide. New versions receiving major updates include Adobe Premiere® Pro CS5.5, Adobe After Effects® CS5.5, Adobe Flash® Professional CS5.5, Adobe Flash Catalyst® CS5.5, Adobe Story, Adobe Media Encoder CS5.5, and Adobe Device Central CS5.5. New to Creative Suite 5.5 is Adobe Audition® CS5.5, bringing its audio-for-video multitrack editing environment to both Mac OS and Windows® for the first time.

    Today also sees Adobe debut an affordable and flexible subscription-based pricing plan, attractive to customers that want to get current and stay current on Creative Suite products, have project-based needs, or try the software for the first time. New Subscription Editions ensure customers with active subscriptions are always working with the most up-to-date versions of the software, without the upfront cost of full pricing. Now customers can use Adobe Production Premium CS5.5 for as little as US$85 per month.

    “Over the past year, we’ve received a phenomenal response to Adobe Creative Suite CS5 Production Premium for its performance, new features and expanded integration with hardware and camera manufacturers that makes metadata, collaboration and distribution a seamless workflow for video professionals,” said Jim Guerard, vice president and general manager for Professional Video, Adobe. “CS5.5 turbo-charges a product that has already taken the industry by storm and gives story-tellers new tools and features to continue to astonish audiences around the world.”

    Even Greater Productivity
    Adobe Creative Suite 5.5 Production Premium delivers massive productivity enhancements that enable video and audio professionals to dramatically accelerate their workflows. The powerful Adobe Mercury Playback Engine, introduced in Adobe Premiere Pro CS5, broadens its graphics processing unit (GPU) hardware support to include laptops and more supported cards, and allows users to open projects faster, get real-time feedback for more GPU-accelerated features, and work more smoothly at 4k and higher resolutions.

    Adobe Premiere Pro CS5.5 boosts performance by providing a smoother editing workflow, enabled by new trimming and editing tools that provide more precision and control. Dual-system sound support from the new Merge Clips command in Adobe Premiere Pro CS5.5 lets users quickly sync video with high-quality audio recorded on separate devices like location recorders, ideal for DSLR or RED workflows. Leveraging an integrated workflow with Adobe Audition, Adobe Premiere Pro users can save time by sending individual clips or sequences, including reference videos, directly to Adobe Audition for audio editing and restoration. Adobe’s lead in file-based workflows widens in CS5.5 with enhanced support for RED and other tapeless cameras, including improved RED Source Settings dialog in Premiere Pro and After Effects CS5.5 and native support for up to 5k media from RED Epic cameras via an extension available on Adobe Labs. Providing a truly native editing solution, CS5.5 saves users time and eliminates the need to transcode or rewrap footage.

    Building on Creative Suite Production Premium’s industry-leading multiscreen capabilities, the new 64-bit Adobe Media Encoder CS5.5 has been completely redesigned to deliver Adobe Premiere Pro video sequences, After Effects compositions, and Adobe Encore® projects to multiple screen formats quickly, while doing the encoding in the background. Adobe Media Encoder CS5.5 also introduces new format support such as AVC-Intra and DPX, and watch folders so users can encode a single clip to multiple destinations with a simple drag and drop.

    “When you watch a film, it’s the larger experience that sticks with you, the combination of elements, not the individual details,” said Gareth Edwards, award winning filmmaker and the creative driving force behind the much-heralded 2010 independent film, Monsters. “That’s what I love about Adobe Creative Suite – all of the individual tools interlink seamlessly and blur the line between each part of the process so the focus is creating a cohesive work, not a bunch of different pieces. This interconnectivity coupled with the incredible speed of the Mercury Playback Engine makes for a powerful combination – if we had CS5.5 when we made Monsters, I know we would have finished two months earlier.”

    Game-Changing Innovations
    New innovations across the suite continue to help audio and video professionals push the boundaries of their creativity. After Effects CS5.5 introduces new features such as the Warp Stabilizer, Camera Lens Blur and Light Falloff to enable users to enhance footage in post-production. The breakthrough Warp Stabilizer eliminates unwanted camera movement by steadying shaky footage, making handheld footage appear as smooth as a camera mounted on a mechanical stabilizer. The Camera Lens Blur effect mimics the properties of physical lenses offering more realistic depth of field blurs. The Light Falloff effect enables users to simulate natural illumination falloff to mimic how light behaves in a 3D scene and can be used to create other light intensity effects.

    Already well-adopted in the audio industry, video professionals can now harness the power of Adobe Audition in CS5.5 Production Premium – for both Mac and Windows platforms. The completely re-written audio engine in Audition offers a robust toolset to record, edit, mix, master, and sweeten audio. With its professional editing and multitrack mixing tools, powerful noise-reduction and effects options, audio and video professionals on both platforms can now benefit from Adobe Audition CS5.5 for handling a wide range of tasks quickly and efficiently.

    Improved Collaboration
    Adobe Creative Suite 5.5 Production Premium continues to drive innovation by enhancing how users collaborate with existing workflows, even if they use a variety of tools. Enhanced project exchange support for Final Cut Pro users provides maximum flexibility for video editors, while new or enhanced OMF support in Adobe Premiere Pro and Adobe Audition makes it possible to export high-quality audio projects to Avid Pro Tools, facilitating more efficient collaboration between audio editors, remixers and sound designers.

    Access to the new version of Adobe Story, an Adobe CS Live online service*†,  improves collaboration between users with email notifications of new script edits and a faster method of tracking changes through script elements and filters. The ability to import Adobe Story script data directly into Adobe Premiere Pro further strengthens XML-based metadata support found throughout the Production Premium suite, which is critical for everything from file-based workflows to media asset management. This industry leadership around metadata-driven workflows, plus the ease and flexibility of communicating with Adobe applications with critical third party solutions from news management systems to playback servers, is the catalyst behind many broadcasters and other organizations around the world switching to Adobe Creative Suite Production Premium.

    Pricing and Availability
    Adobe Creative Suite 5.5 Production Premium is scheduled to ship within 30 days with availability through Adobe Authorized Resellers, the Adobe Store and Adobe Direct Sales. Estimated street price for Adobe Creative Suite 5.5 Production Premium is expected to be US$1,699. Upgrade pricing and volume licensing are available.

    By subscribing to Creative Suite, customers can choose a one-year subscription plan for lower payments or a month-to-month subscription for greater flexibility. For more information about Subscription Editions, visit:www.adobe.com/go/cssubscription.

    Pricing for the new Subscription Edition starts as low as US$39 per month for Adobe Premiere Pro and US$85 per month for Production Premium.

    Education pricing for students, faculty and staff in K-12 and higher education is available from Adobe Authorized Education Resellers and the Adobe Education Store atwww.adobe.com/education/purchasing/education_pricing.htm. More information regarding education volume licensing for higher education and K-12 institutions can be viewed atwww.adobe.com/aboutadobe/volumelicensing/education.

    For more detailed information about features, OS support, upgrade policies, pricing and International versions, please visit www.adobe.com/go/creativesuiteproduction.

    Adobe Unveils Creative Suite 5.5 Production Premium.

    March 2011 Editors’ Lounge discussion

    PreNAB Editors’ Lounge 2011 Part 1 from Editors' Lounge on Vimeo.

    The March 2011 Editors’ Lounge HTTP:/​/​editorslounge.com/​ was the 8th year of our annual NAB discussion panel and featured guest speakers Steve Cohen, Terence Curren, Mark Raudonis, Michael Bravin and Lucas Wilson. Debra Kaufman moderated a lively discussion on post-production trends and predictions for NAB 2011.

    Once the video is loaded you can jump to the subjects below:

    3:00 The New Final Cut Pro, as seen by Mark Raudonis
    10:16 What is a cord cutter?
    11:05 The Future of content delivery
    14:17 New hardware vs. user interface of NLEs
    14:50 Support, Apple vs. Avid
    17:09 The new Avid company
    18:30 Apple’s media future
    18:55 Speculation on FCP X

    PreNAB Editors’ Lounge 2011 Part 2 from Editors' Lounge on Vimeo.

    0:08 New GUI (Graphical User Interface) for NLEs
    3:17 Lucas talks about new media
    5:31 Storytelling, the basics of our craft
    6:30 Oblong Industries, the “Minority Report” GUI
    8:17 Adobe, Vegas, Lightworks
    8:43 Avid Media Composer 5.5
    9:58 Crowd-sourcing video editing
    11:57 The commoditization of media creation
    13:05 Demand Media, is it our future?
    14:58 The new business model for editors, producers, etc.
    16:19 We have to think beyond 1 screen

    Predict a feature of the new version of Final Cut Pro!

    Please add a comment with a feature you predict will be in the next version of Final Cut Pro, and you’ll have a chance to win a the Final Cut Studio 4 upgrade!

    Here are the contest rules:

    • You can post a prediction, or a wish!
    • There is a FIVE PREDICTION LIMIT PER PERSON!
    • Vote other people’s comments up or down by clicking the balloon!
    • The winner will not be determined by who is right. The winner will be chosen on how many “points” their prediction got from the community!
    • In the case of a tie, the earliest prediction wins!
    • No cheating! Don’t ask your friends to vote your predictions up, we’ll know and you’ll be disqualified!
    • The winner will be chosen and announced here on the day the upgrade is available for purchase.
    • Have fun and predict away!!!

    Click here to post your prediction

    CoreMeltFREE! – 33 Free plugins for FCP, FCE, Motion and AE

    CoreMeltFREE! Offers 33 plugins from all our products including:

    Click on the plugin names for more info.

    ImageFlow FX:
    Multipop ForwardFilmstripCarouselContinuous Random PanImage Grid

    Pigment:
    Advanced VignetteRGB Levels and Curves

    Gadget:
    DewrinklerOld TV

    Luminous:
    BlowoutGodrays

    Shatter:
    3D ShatterAnalog Glitch

    TRX:
    Soft Edge WipeBlend Mode DissolveCurl ApartExposure Flash

    Delta V:
    Projector MalfunctionRandom CropVideo screens 2way

    VeeYou:
    8 Band EQ16 Band EQ127 Band EQEQ Line SegmentsEQ Simple 3DEQ Pixelstix 3DEQ Tower CitiesVU Analog,VU DigitalVU Rolling GaugeVU Audio RadarWV OscilloscopeWV VoiceprintWV Waveforms 3D

    CoreMeltFREE! – 33 Free plugins for FCP, FCE, Motion and AE.

    How to Buy & Sell Stock Video Footage Online

    Do you own a great piece of video that you thought to yourself, “man, what if I could sell this as stock video?”  Well, you might be able to.  Opportunities are available to sell your videos to stock video companies and make royalties off of licensing fees when someone downloads your clip.

    So how do you do this?

    When interviewed about how to make money selling stock video content, Jim Goertz, Director of Content Development for video at istockphoto.com said,

    “I’m not going to say you should go out and find a popular file and copy it, but you can definitely see on our Website where the trends are, and what kind of content people are looking for.” If you see that a (video) file is selling an awful lot, well, it must mean that there are a lot of people in our world who need that kind of, or who are conducting a search that brings up that kind of file.

    Here are some additional tips for selling your video content to iStockPhoto and other licensing agencies with their own public digital library websites:

    • Search and buy video content yourself. “It’s funny because some of our most astute contributors are people who buy content themselves; and that also opens their own minds up to stuff that they need, others likely will, too. Footage with people outsells footage without people in them. I think that’s because people want to see the human contact.” He says.
    • Check out the download numbers. iStockphoto shows the range of downloads that a video file has, so you can sort of see if a file is popular or not. “That’s something a lot of other (stock media) sites don’t share.” Jim says.
    • Check out the contributor guidelines. Here you should find information about the application process for submitting video content, more on the type of video content they’re looking for, and their royalty payment system(s). I also recommend checking out the FAQs for contributors, and submitting any questions in advance.

    For more tips on making money selling stock video, check out this clip:

    via Stock Video Footage Tips: How to Buy & Sell Stock Video Footage Online.

    NewTek TriCaster to Produce Live Video Streams for Winter X Games 15

    TriCaster to deliver coverage of X Games to fans in the audience and online.

    NewTek, a worldwide leader of video and 3D animation products, today announced that its signature streaming product, the award-winning TriCaster portable live production system, will be used to produce and live stream extensive coverage of the ESPN Winter X Games 15 from Aspen, CO, from January 27-30. Fans attending the X Games will be able to watch events on the in-venue video boards at various locations in Aspen—streamed exclusively with TriCaster. Fans at home and on-the-go will have access to the all the action, via the TriCaster-powered high definition (HD) live stream at Facebook.com/xgames.

    Last July, at the summer X Games in Los Angeles, live video streams of the event were available at Facebook.com/xgames on the “X Cast” tab and the X Games live stream page, with content that featured the Skate and BMX Park/street practice, daily “Inside X” show, athlete chats and jumbotron feed. With TriCaster, ESPN produced some 446,398 streams that garnered 2,253,380 viewer minutes and 124,776 unique viewers.

    With TriCaster, anyone can simultaneously produce, live stream, broadcast, project and record HD and SD network-style productions. A single operator or small team can switch between multiple cameras, virtual inputs and live virtual sets, while inserting clips, titles and motion graphics with multi-channel effects. In addition to the ESPN X Games, TriCaster is used by sports organizations, broadcasters, schools, houses of worship, government agencies and others to provide a new level of extended programming and content to their audiences.

    The TriCaster family of products in NTSC is available in North America starting at US$4,995, and multi-standard internationally starting at US$5,995. Educational pricing is also available. For more information, visit www.newtek.com, or call NewTek Sales at 800-368-5441. International callers dial +1-210-370-8000.

    via NewTek TriCaster to Produce Live Video Streams for Winter X Games 15.

    Shooting for 3D

    (Heath McKnight is Senior Writer at TopTenREVIEWS.com and a filmmaker. He co-wrote VASST’s two best-selling books on HD production.)

    With the rise of 3D films, television programming and video games, many hope to get in the stereoscopic game. The technology is new, but good techniques aren’t.

    No matter the movie at the multiplex, chances are you’ll be offered the chance to see it while wearing big funky glasses that would have looked really hip back when bellbottoms were in style. With that much exposure, it’s only a matter of time before a client will ask the question, “Can this be delivered in 3D?” Not so surprisingly, the answer to that question is, “Yes.” Just like any other new technology, though, there are some new terms and rules that have to be learned to deliver the best video possible.

    Simple to Pick Up, Difficult to Master

    One of the most dangerous things about shooting in 3D is that it’s deceptively easy. After all, anybody can strap two video cameras side-by-side and shoot some test footage. Then load the output into a non-linear editor, slap a red filter over the left camera’s output, and a cyan filter over the right camera’s output, render and voilá! A cheap pair of paper 3D glasses and a computer monitor is all that’s needed to enjoy the newly-minted 3D video. Unfortunately, it doesn’t look that good. The world looks like it’s a tiny model, or worse, gigantic? Meanwhile everything in the foreground seems to float in space, while the background elements rest on the screen. What went wrong?

    Back to School

    Answering these questions involves learning a bit of new vocabulary and a couple of new techniques. Oh, and not a little bit of patience. There are two terms that any 3D videographer needs to know: Interocular Distance and Convergence.

    Interocular Distance

    Try this experiment. Grab a ruler and measure the distance from the center of your left eye to the center of your right eye. The number will probably be pretty close to 2.5″. This separation between eyes is known as the Interocular Distance, and it is, in part, why we see the world in three dimensions.

    In order for your footage to best simulate what viewers would see with their own eyes, it’s important to match the human interocular distance as closely as possible. This means that the distance between the centers of your camera lenses should be approximately 2.5″.

    Ignoring the interocular distance can result in some surprising and even unpleasant effects. Move the cameras too far apart, and the world will look like it’s been miniaturized. Move them too close together, and suddenly the smallest object appears gigantic. 2.5″. Learn it. Live it. Love it.

    Convergence

    Now that you’ve got this interocular distance thing down, you decide to shoot some piece of test footage. You take your son and daughter out to a scenic overlook and frame a nice 3D shot. You place your son close to the lenses, your daughter further back, while in the distance you have a mountain range to complete the shot.

    After your post-production and rendering work, you pop on your glasses to check out your handiwork. Unfortunately, things are still not right. The depth in the shot is all wrong. Your son and your daughter both appear to float off the screen, while the mountains in the distance appear to be on the screen itself. What gives?

    The reason is that both of your lenses are aimed straight forward. This parallel focus plane results in objects of infinite distance (the mountain range) appearing to be on the screen, while all other closer objects (your son and daughter) seem to pop off the screen into space. In order to get more depth to the shot, both cameras have to be rotated slightly inward. This converges the main image plane, and provides more 3D data to the camera.

    To get the best effect, the image planes for both cameras need to be centered on the subject that is intended to appear to be on the screen during 3D playback. Objects closer to the lenses than the image plane will appear to come off the screen, while objects in the distance will appear to be behind the screen. With this new knowledge, you take your kids back to the same spot, and frame it as before, but with the cameras converged on your daughter. Result? Your son, being close to the lens, pops off the screen, while your daughter appears to rest on the surface of your display. Finally, the mountains rest comfortably behind the surface of the screen.

    The Devil is in the Details

    Given the added complexity of any 3D shoot, planning becomes even more critical than normal. There are, however, some pre-production steps you can take to ease the whole process:

    • 3D Location Scouting – Shoot 3D stills of the locations in your film using a pair of digital still cameras. What better time to work out the best convergence angles for your shots than in pre-production?
    • 3D Storyboards – As helpful as 3D location images are, a 3D storyboard – created in part from the 3D location images – will be an enormous boon for the entire project. Getting the most impact from your 3D landscape can be planned in this way far before the first shot is lit.
    • 3D Pre-Visualization – Once the 3D storyboards are locked, bring them into your non-linear editor and produce a timed, 3D pre-viz cut of your project. Once rendered, you can not only judge the flow of the project better, you can show it to your clients, ensuring that they are happy with the intended use of 3D.

    Unlearn what You have Learned

    So you’ve got your cameras set, you’ve got your 3D storyboards put together, and you’ve even cut a 3D pre-viz video. Why, then, does the whole thing still seem off? The 3D is disorienting, the images still seem somewhat flat, and for some reason the project is harder to follow than a normal 2D video. What’s wrong? The problem is that, no matter how many years you’ve spent behind the camera, shooting in 3D is a new experience. Rules that work well in 2D actually hurt 3D projects.

    To better get acclimated to the process, here are some simple rules to help you get started:

    1. Put Some “D” Into Your 3D Shots: Make sure that all of your shots have real depth. Good foreground, midground and background information, while important in normal cinematography, is critical in 3D shots. Oh, and if you get the urge to have a sharp pokey thing fly straight at the camera to scare the audience, do yourself a favor: Don’t. It didn’t work in 1955, and it doesn’t work now.

    2. Cut Back: 3D information takes longer to process in the human brain than 2D images. To allow for that, consider the following for your shots and edits:

    • No fast camera moves
    • Avoid jump cuts
    • Don’t hit audiences with any sudden changes in the depth-of-field from shot-to-shot
    • Slow down the pace of editing

    3. No Zoom-Zoom: Nothing is worse than 3D elements that look like they are cardboard cutouts pasted at different distances away from the camera. Using zoom lenses during 3D shoots can cause this effect. Save yourself the headache. Don’t use zoom lenses on 3D projects.

    4. Wide Open: With the added complexity of the interocular distance and convergence, focus becomes not merely another checklist item, but a genuine nuisance. Simplify your project by using wide-angle lenses and focusing to infinity. It might not be as artsy as a shot with lovely depth of field, but you’ll avoid a few more gray hairs in the process.

    World of Tomorrow

    With 3D entering the home market, the argument about whether it is just a passing fad or not is rapidly becoming moot. Though it’s a difficult to master medium, it’s better to learn its strengths and foibles now, when time is still a luxury, rather than later, when it’s a short-deadlined necessity.

    Heath McKnight is Senior Writer at TopTenREVIEWS.com and a filmmaker. He co-wrote VASST’s two best-selling books on HD production.

    LiveType PowerStart

    Originally $49.95 NOW $4.95!

    NOW AVAILABLE AS AN IMMEDIATE DOWNLOAD THROUGH DVcreatorsUniversity!


    Includes $180 of objects and textures from LiveType Central. (See examples below.)

    LiveType PowerStart excerpt 1 LiveType PowerStart excerpt 4
    LiveType PowerStart excerpt 2 LiveType PowerStart excerpt 5
    LiveType PowerStart excerpt 3 LiveType PowerStart excerpt 6

    LiveType is a sophisticated and powerful motion graphics and titling application. Unfortunately, most users are only scratching the surface of this software—and not realizing the real potential of LiveType. The included documentation and other educational products show the obvious features but don’t begin to explore the true power waiting deep within LiveType.

    LiveType PowerStart is for anyone wanting to unlock the hidden potential of LiveType, to truly comprehend how the software works, discover secret shortcuts and timesavers, and absorb a stream of awesome looking techniques, tips and tricks for creating mind-blowing eye candy.

    But LiveType PowerStart goes beyond helping you master the software—it is also a learning experience about creating motion graphics: designing titles to support your message, making choices and customizing elements to fit your project, learning how to make titles and graphics interact with each other, as well as integrating your LiveType projects into your Final Cut Pro (and Final Cut Express!) workflow for titles as well as a textures and object library.

    Download today and make the software you already own much more valuable!

    NOTE: The version of LiveType included with Final Cut Express has fewer textures and objects than the version included with Final Cut Pro. Although all the techniques shown in the LiveType PowerStart course apply equally to both versions, there are some elements shown in the tutorials, like a matte shape and a LiveFont, that are not included with the Final Cut Express version of LiveType. We don’t consider this a major issue, since you can just substitute a different matte and LiveFont and get the same effect.

    For new users to professional editors

    Requirements: Mac OS X, QT 7+, 1024 X 768 or bigger monitor

    Availability: Download Now!!


    (Reliable internet connection required.)

    outline:

    Some of the content you’ll find on LiveType PowerStart:

    • interface
    • project & title properties
    • slanted and bezier curved baselines
    • centering text in frame shortcut
    • circular text
    • stylizing livetype titles
    • comically warped text trick
    • spooky text
    • cool text-in-text trick
    • title legibility
    • avoiding jitter on TV sets
    • applying attributes and styles to individual letters
    • “hand-drawn” text trick
    • naming effect tracks
    • accessing a wide variety of graphic symbols for graphic design
    • determining active parameters
    • keyboard shortcuts
    • changing speed of animating properties
    • ease in/ease out
    • multiple keyframes
    • multiple livetype effects
    • The most important LiveType Power Tip ever
    • understanding track lengths
    • enabling/disabling individual effects
    • adjusting multiple keyframes
    • cool tutorial on the most popular text effect ever for movie trailers or TV commercials
    • livetype letter sequencing
    • adjusting keyframes on sequenced effect tracks
    • applying effects to textures
    • a cool tutorial on matting video content
    • multiple texture tricks
    • filling titles with textures
    • looping textures
    • livefonts
    • customizing livefonts
    • applying effects to livefonts
    • creating and saving your own templates
    • changing properties in the main title track vs. effect tracks
    • matte timing/looping
    • you can’t fill a title with an object, right? Wrong!
    • filling an object with a texture
    • creating a custom effects category
    • saving custom effects
    • PowerStart intro animation tutorial
    • a really cool workflow shortcut
    • the best way to modify titles once they’re placed in FCP (and FCE)
    • livetype workflow: superimposed titles
    • importing background footage
    • using LiveType markers
    • measuring duration in Final Cut Pro (and Final Cut Express)
    • and much more!

    After years of releasing training products and having people ask “Why don’t you teach us how you made that awesome opening animation?” we made sure LiveType PowerStart includes a monster tutorial on exactly how we made the open animation, step-by-step!

    Finished Tutorial Examples.

    Livetype PowerStart Mattes Livetype PowerStart Templates
    Livetype PowerStart Animation Livetype PowerStart Textures

    Perfect Quality.

    We use proprietary production methods to deliver crisp, sharp, high quality visuals to your computer screen, unlike fuzzy, headache-causing VHS tapes and DVD video discs. The movies on LiveType PowerStart are a huge 1024 X 740 (compared to 800 X 600 for most training products) so you get the whole picture.

    “In-context” learning.

    Unlike other products that cover tools and concepts in a jumbled, unrelated order, each and every concept and action presented on this course is in the context of completing a real world task. So, when working on your own projects, you’ll immediately be able to put what you’ve learned to work.

    Self-paced.

    Learn at your own pace. Quickly move through sections you understand, make your virtual instructor go over difficult concepts as many times as you need without worrying about other students or the time limits of a class. You have total control.

    Community Support.

    No one should have to learn alone. Our “Ask a Question” button will allow you to post your question on our LiveType forum for thousands of others, including our own industry-leading instructors. You can ask questions, offer advice, and share tips in a collaborative, organized online environment on the very topic that you are currently learning.

    Created by the top experts.

    The LiveType PowerStart course was created by DVcreators.net, the world leader in desktop movie training. We have more experience in Apple digital media software training than anyone else on Earth!

    LiveType Central Free Objects and Textures.

    Livetype Central Object 1 Livetype Central Object 2 Livetype Central Object 3
    Livetype Central Texture 1 Livetype Central Texture 2 Livetype Central Texture 3

    Frequently Asked Questions.

    I already own the LiveType PowerStart disc. How can I get the course through the DVcreators University without having to purchase another copy?

    Please email us at info@dvcreators.net with your contact information and order information, if available.

    How do I download the free objects and textures from LiveType Central?

    Click here for instructions on how to download and install the super cool objects and textures from LiveType Central.


    (Reliable internet connection required.)

    Why are my titles and graphics pixelated in Final Cut?

    This is a common question and there are several answers:

    First, the Final Cut Pro Canvas usually shows titles and graphics more pixelated and lower quality than the actual quality. Render a title and play it on a real monitor – or render and export a 10 frame test to disk and view to see the true picture.

    Read these articles on monitoring: http://www.dvcreators.net/tag/monitoring/ for more info.

    If you are rendering to the DV codec, you will see an instant drop in quality. But don’t worry, as long as you export to a lossless codec your final project will look great.

    This article shows how to export in high quality.

    If you are delivering on SD DVD, you have a challenge. NTSC and PAL are not perfect formats- and SD is low resolution and fuzzy. If you’re a graphic artist used to creating crisp, clean pixel perfect graphics in Illustrator or Flash on your expensive LCD display, you’re in for a big surprise. Keep your fonts and graphics big and bold, and put a drop shadow or slight glow on your titles. Keep checking on an external NTSC or PAL monitor if your project is slated for SD delivery. Watch TV and see what graphic styles look good on your TV set- and model those.

    Here’s a list of nevers:

    1. Never trust the Canvas Window to show quality
    2. When using Motion or Livetype, never render to a lossless codec like DV before importing into FCP – import the project or render to a lossless codec
    3. Never export from FCP using H.264 or any other lossy codec – always use a lossless codec (PJPEG at 90% – 100% is an exception)

    For more info, check out:

    Final Cut Pro Foundations

    Final Cut Express Foundations

    I own LiveType Powerstart. How do I download my $180 of free objects and textures from LiveType Central?

    Here are the steps:

    1.

    Launch LiveType PowerStart through DVcreators University.

    2.

    Click the “option” popup menu in the lower left part of the main menu screen, and choose “download free objects and textures from LiveType Central” in either NTSC or PAL

    This will start the files downloading in the background. While downloading, you can continue watching the course (or any other course).

    3.

    Once all the files have completed downloading, you will have 3 folders on your Desktop.

    4.

    In a Finder window, go to your hard drive’s Library/Application Support/LiveType folder.

    5.

    If you do not have a folder called “LiveType Data” in this folder, then drag the downloaded “LiveType Data” folder from your Desktop to your Library/Application Support/LiveType folder.

    OR

    If you already have a folder called “LiveType Data”, then drag the contents of the downloaded LiveType Data folder into your existing LiveType Data folder.

    6.

    Go back to your Desktop and open the Objects folder. Drag the “12_Inch_Design” folder from inside the downloaded Objects folder to the Objects folder in your LiveType folder.


    7.

    Go back to your Desktop and open the Textures folder. Drag the “12_Inch_Design” folder from inside the downloaded Textures folder to the Textures folder in your LiveType folder.

    That’s it!

    The next time you launch LiveType you will see your cool new objects and textures from LiveType Central! Check out their other collections, and enjoy!

    Marshall Electronics 7" LCD Monitor

    The Marshall V-LCD70XP-HDA 7″ LCD Monitor

    The V-LCD70XP-HDA (also available with HDSDI or HDMI modules) is the latest addition to Marshall’s successful and popular line of portable field / camera-top monitors. These new monitors introduce a new durable and lightweight design, weighing in at only 1.3 pounds! They also feature our completely digital TFT-MegaPixel high resolution LCD screen with 1.2 million pixels, 4-pin XLR power jack, and optical grade polycarbonate screen protection. Analog signals are digitized using advanced 10-bit processing with 4x oversampling and adaptive 5-line comb filter. This model comes in 3 major module configurations: HDA (high definition Analog supporting Composite and YPbPr), HDSDI (Composite, YPbPr and 3G/HD/SD), and HDMI (Composite, YPbPr and HDMI). A variety of battery adapters are available for each configuration.


    Calibrating a Broadcast Monitor from Guy Cochran on Vimeo.

    Man, I’m even more excited now! The Peaking is Red – this thing is going head to head with the Panasonic at $1000 off and better powering options!

    From manual :

    “Peaking Filter (Focus assist)
    The Peaking Filter is used to aid the camera operator in obtaining the sharpest possible picture. When activated, all color will be removed from the display and a black-and-white image will remain. The internal processor will display RED color on the screen where sharp edges appear. When the camera operator adjusts (racks) the focus control (on
    the camera lens), different parts of the image will have RED colored edges. This indicates that that portion of the image is sharp – or in focus. Final focus is achieved by racking the camera lens focus control back and forth until the desired portion of the image has RED colored edges. Please note that this feature is most effective when the subject is
    properly exposed and contains enough contrast to be processed.”

    Marshall V-LCD70XP-HDA instruction manual:

    · High resolution 800 x 480 LCD panel
    · Durable, thin, and lightweight construction
    · 250 cd/m² brightness, 400:1 contrast ratio
    · 4 user-configurable function buttons
    · Scratch Resistant Protective Screen
    · RGB gain and bias control
    · False Color On/Off
    · Peaking Filter On/Off
    · RGB Check Field / Field Detect
    · 15:9, 16:9, 4:3, Pixel-to-Pixel modes
    · Variety of Markers
    · Variety of Battery Adapters available

    Specifications:

    Display (Viewing Area): 7.0-inch Diagonal (6.496″ x 4.118″) (165mm x 104.6mm)
    Resolution (Pixels): 800 x 480
    Viewing Angle: L/R: 140° U/D: 100°
    Pixel Pitch (mm): 0.1905mm(H) x 0.1905mm(V)
    Brightness (in cd/m²): 250
    Contrast Ratio: 400:1
    Inputs:
    HDA configuration: – Composite x 1, Component x 1
    HDSDI configuration – Composite x 1, Component x 1, 3G/HD/SD x 1
    HDMI configuration – Composite x 1, Component x 1, HDMI x 1
    Loop-through outputs:
    HDA configuration – Composite x 1, Component x 1
    HDSDI configuration – Composite x 1, Component x 1, 3G/HD/SD x 1
    HDMI configuration – Composite x 1, Component x 1
    Dimensions: 6.84″w x 5.67″h x 1.57″d ( 173mm x 143 mm x 40 mm)
    Approx. Weight: 1.3 lbs. (0.590 kg)
    Power Consumption: Approx. 12W (12V @ 3.3A power supply included)
    Available Battery Adapter Configurations for HDA, HDSDI,
    and HDMI models

    Marshall 7″ HDA Monitor (Component/Composite)

    Availability: Available now. Usually ships same or next business day!!
    Price: $949.00

    Select your Battery Adapter Type

    V-LCD70XP-HDMI
    7″ Lightweight High Resolution Portable Field / Camera-Top Monitor
    7" V-LCD70P-HDMI
    *HDMI version shown.
    Marshall 7″ HDMI Monitor (HDMI/Component/Compositie)
    Availability: Available now. Usually ships same or next business day!!
    Price: $999.00

    Select your Battery Adapter Type


    V-LCD70XP-3GSDI
    The V-LCD70XP-3GSDI is the latest addition to Marshall’s successful and popular line of portable field / camera-top monitors. These new monitors introduce a new durable and lightweight design, weighing in at only 1.3 pounds! They also feature our completely digital TFT-MegaPixel high resolution LCD screen with 1.2 million pixels, 4-pin XLR power jack, and optical grade polycarbonate screen protection. Analog signals are digitized using advanced 10-bit processing with 4x oversampling and adaptive 5-line comb filter. A variety of battery adapters are available for each configuration*.

    Availability: Ships same/ Next Business day
    Price: $1099.00

    Select your Battery Adapter Type

    Marshall V-DG1105 Mounting Arm for Marshall Monitors

    Articulating arms provide a flexible way to mount a monitor onto your camera or other device. The monitor can be turned to any angle to provide you with the clearest view. Raise or lower; tilt up or down; swing the screen to get the angle you require. All three mounts feature a 3-jointed articulating arm and a unique central locking mechanism for instant fixation in any position.

    Marshall V-DG1105 Mounting Arm

    Availability: Usually ships same/next day

    Price: $149.95

    Marshall V-LP-SLDSHOE1/4

    Marshall V-LP-SLDSHOEBLOCK

    Fit the slide-shoe bolt (V-LP-SLDSHOE1/4) through the 3/8”-threaded side of the block (V-LP-SLDSHOEBLOCK) and screw in to the 1/4″-20-threaded side. Mount the V-NF1105 or V-DG1105 arm directly to the 1/4″-20-threaded side of the block. Tighten firmly to ensure slide-shoe is locked in place.

    Marshall V-LP-SLDSHOEBLOCK


    Availability: Usually ships same/next day

    Price: $38.95

    Marshall V-LP-SLDSHOE1/4


    Availability: Usually ships same/next day

    Price: $35.00

    Using Photographs to Enhance Videos of a Static Scene

    This innovative research into using high resolution photos in conjunction with lower quality video leads to some very interesting possibilities… the depth mapping conjures visions of adjustable depth-of-field in post, for example.

    Check out the video examples:

    The work presents a system for automatically producing a wide variety of video enhancements and visual effects. Unlike traditional visual effects software (e.g., After Effects, Shake, Boujou, etc), the system is completely automatic and no manual labor is required from the user. The major limitation of the work is that it can currently handle only videos of static scenes (i.e., videos shot with a moving camera but containing no moving objects in the scene). Efforts are being made to lift this restriction in future work.

    Applications of the system include:
    High resolution/definition video,
    High dynamic range video,
    Removing objects from a video,
    Creating painterly (NPR) videos,
    Video stabilization,
    Easy video editing

    More info here.

    Plane flights

    Totally off topic, but so cool I had to post it. Here are the trajectories of planes over a few days in March 2005.

    Oh wait, it’s an example of motion graphics!

    SignVideo ENG-44 Portable Mixer


    The ENG-44 mixer has more important features than any other ENG audio mixer in its price class, and offers superb sound mixing quality, backed by our guaranteed ENG mixer specs. The ENG44 portable audio mixer is also compact, rugged, light weight, reliable and easy to use– strap it over your shoulder or use it table top for complete hands on sound control– on location or anywhere else. The ideal ENG mixer for video production.

    Click this link to see an HD movie

    ENG-44 Audio Mixer Features

    * Four mic/line XLR audio inputs
    * Expandable- Gang two or more ENG-44 mixers together for 8, 12 or more mic/line inputs
    * Each mic/line input serviced by its own:
    o Gain control pot (volume control)
    o Switchable 48 volt phantom power
    o Switchable low frequency roll off filter (low cut filter)
    o Pan switch (left-center-right)
    o Mic/line level switch
    * Master Gain control
    * Compressor/limiter with indicator light
    * Mix buss input via 1/8″ jack
    * Front panel slate mic with momentary push button for fail safe press-and-release voice slating
    * Reference tone (1KHz tone oscillator)
    * Switchable tape return input (for monitoring to confirm that audio is actually being recorded to tape)
    * Tape return level adjust
    * Balanced left and right channel XLR outputs
    * Auxiliary 1/8″ unbalanced mic level stereo output jack
    * Mixer main headphone output on 1/8″ jack with volume control
    * Boom mic operator headphone out on XLR jack
    (This eliminates need to carry a spare cable with 1/4″ plugs. Rely on the spare xlr cable you’re already carrying and carry a spare 1/4″ to xlr adapter)
    * Power on/off switch
    * Automatic battery/external power switching
    * Battery and external power LED indicator lights
    * Battery indicator flashes when battery life falls below 20%
    * Slide out battery compartment for quick and easy battery changes
    * Extended battery life– 14 hours of normal mixer operation conditions
    * External power jack for use with AC adapter
    * Mixer fully protected against battery or external input reverse voltage
    * AC adapter included
    * Rugged aluminum shoulder strap ears and attachable/adjustable shoulder strap
    * Left and right channel LED audio VU meters
    * Brightness switch for audio VU meters- switch to High for viewing in direct sunlight
    * Left and right channel balanced XLR audio outputs
    * Rugged anodized aluminum chassis
    * Made in USA
    * One year warranty

    SignVideo ENG-44 Portable Mixer
    Availability: Usually ships same/next business day
    Price: $529.00

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